
“In Dune, the sheer size of the sandworm was so impactful it really helped to create a ‘David vs Goliath’ underdog relationship," he continues.
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Back then, movies knew how to build tension, without showing the full creature right away. “The idea was to convey the enormous scale of the worms charging. Then there were those giant sandworms, which inspired the fan art Jordan Lamarre-Wan, lead concept artist on Star Wars Jedi: Fallen Order, created in 2009, shown above.

This design philosophy has influenced my entire career as a concept artist, and what I try to instil in my team as an art director.” More sandwormsĢ009 fan art by Jordan: Sandworms remain the stars of Dune and will feature heavily in Dune Part 2 (Image credit: Jordan Lamarre Wan) Every piece of the design has a purpose it can be mechanical, cultural or even personal to the character, but nothing is done without a reason. “The design of the Freman stillsuit is a perfect example of function blending seamlessly with aesthetics. “The costume design is what really opened my eyes, not only to a possible career opportunity in concept art, but also to the idea of functional design,” recalls Bruno Gauthier Leblanc, an art director at Eidos Montreal. “This may be why I like Dune so much.”īut there’s more to Dune than sand. “My mind works with geometry, and it’s easier to visualise geometry when you paint deserts and angular shapes,” he explains.


Its most iconic images centre around desert landscapes, which helped lure in freelance concept artist Simon Goinard (opens in new tab). Simon Goinard draws ideas from the geometry of the desert and its rocky outcrops (Image credit: Simon Goinard)
